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Thus, the only thing that's really important for weapons is having those 4 empty slots (or, in a couple of cases, three empty slots and a built-in "Increase Crit. The reason for this is that after synthing enough Infinity Sabers, you'll have a LOT of extra power. I haven't tested it, but my feeling is that even a weapon like a Silvance can be an "ultimate weapon," if you like the design. This section is a bit more incomplete, as I haven't experimented with all characters and all combos, but I'll list my observations nonetheless.īefore I begin, let me note that IMHO, there is really very little difference in the "best" and the "worst" weapons, particularly after synthesis. Of course, there will be dissension, and so I welcome follow-up posts to describe what might be better (this board isn't Stalin's Russia, after all ). you might want to further bolster a mage's HP or DEF), but keep the reduction in mind.Īfter that, I will dedicate one post to describing the "best" of each armor and weapon. If you synth these to an accessory, the percentages will be lower.

There have been enough changes in the PS3 version of SO that this should be useful to someone.The percentages I list are those which occur when synthed to ARMOR or WEAPONS. The thread is set up as follows: I will first list what I think are the important synthesis factors, together with the easiest way to obtain them.
STAR OCEAN FIRST DEPARTURE R BEST GEAR HOW TO
I think this might be useful to sticky, but I don't know how to go about getting that accomplished. I thought I would gather the facts together, with a heaping dose of my own opinion, just for good measure. There's been a few threads now regarding the synthesis of some ultimate armor.
